Wednesday, May 24, 2017

Kings of War Crib Notes

As I mentioned in my previous post, I'm playing Kings of War (KoW) these days. So I figured I'd share my Kings of War crib notes for anyone thinking of giving it a try.

  1. Scratches the Ranks and Flanks itch in a High Fantasy setting.
    1. It fills the hole left by 8th edition.
      1. Kings of War is not Warhammer Lite.
      2. Similarities should be chalked up to the fact that it’s the same author.
  2. Simple mechanics with great game play depth.
    1. Built from the ground up as a tournament game.
    2. Easy to learn, difficult to master.
  3. Reasonably balanced armies.
    1. It is NOT a list building game.
  4. Increased deterministic game play
    1. Less random.
  5. Fast game play
    1. Under 2 hours for a 2k game
    2. 2 day GTs easily can accommodate 6-7 games.
  6. Unit based rather than model based.
    1. Increased hobby opportunities through multi basing.
    2. Speeds setup and breakdown.
  7. Accommodates existing fantasy armies from other game systems (Warhammer, etc.)
    1. Currently 21 fantasy armies represented.
  8. Responsive company support
    1. New tweaks to the game on a yearly basis.
  9. Great value
    1. Use your existing army to get started.
    2. Rule books / supplements are reasonably priced.


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