- Scratches the Ranks and Flanks itch in a High Fantasy setting.
- It fills the hole left by 8th edition.
- Kings of War is not Warhammer Lite.
- Similarities should be chalked up to the fact that it’s the same author.
- Simple mechanics with great game play depth.
- Built from the ground up as a tournament game.
- Easy to learn, difficult to master.
- Reasonably balanced armies.
- It is NOT a list building game.
- Increased deterministic game play
- Less random.
- Fast game play
- Under 2 hours for a 2k game
- 2 day GTs easily can accommodate 6-7 games.
- Unit based rather than model based.
- Increased hobby opportunities through multi basing.
- Speeds setup and breakdown.
- Accommodates existing fantasy armies from other game systems (Warhammer, etc.)
- Currently 21 fantasy armies represented.
- Responsive company support
- New tweaks to the game on a yearly basis.
- Great value
- Use your existing army to get started.
- Rule books / supplements are reasonably priced.
Wednesday, May 24, 2017
Kings of War Crib Notes
As I mentioned in my previous post, I'm playing Kings of War (KoW) these days. So I figured I'd share my Kings of War crib notes for anyone thinking of giving it a try.
Labels:
Kings of War,
KoW,
Phaneuf
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