Monday, December 12, 2011

New Skaven FAQ is released!



Big news today as the Ogres get their FAQ. But in even bigger news, the Skaven get a large FAQ update! Lets take a look.
Page 43 – Ringing the Bell, result 11-12
Change the second sentence to “All models on the battlefield
with Toughness 7 or more immediately take a Wound with the
Multiple Wounds (D3) special rule.”

Q: If a unit has its Toughness increased to 7 or more, does the
Deafening Peals hit every model in the unit? Are saves allowed
against Wounds caused by these hits? (p43)
A: Yes to both questions.
Interesting clarification so that now every model buffed by Stoneskin to T7 will take a wound within the unit, and it will single out characters with as single wound that multiplies to D3 after saves.
Page 59 – Life is Cheap
Change to “Poisoned Wind Globadiers and Bombadiers are
allowed to fire into combat. Providing they are not in base
contact with a foe, they can target any enemy unit within range
and line of sight, even if that unit is engaged in close combat.
All successful hits from poison wind globes must be
randomised between the fighting units (1-3 friend, 4-6 foe). If
there are multiple friendly or enemy units, further randomise to
determine exactly which one is struck. When throwing a death
globe do not randomise hits, the models underneath the
template are hit.”
They brought back randomization for shooting into combat for Globadiers that I never use. But more importantly, will they now bring it back for Slaves? I say no, but I guess we will wait and see.
Q: Does a disrupted unit with the Strength In Numbers special
rule get to add its rank bonus to its Leadership? (p33)
A: No.
Q: Is the Leadership bonus from Strength in Numbers limited to
a maximum of 3? (p33)
A: Yes.
 I didn't know that we needed an FAQ for this, but clarification is always good.
Q: If a character joins a unit of Skavenslaves, can you still shoot at
enemy units in combat with the Skavenslave unit? (p36)
A: No.
This is a big clarification, as I was on the other side of the argument.
Q: If a template hits a Screaming Bell or Plague Furnace being
ridden by a character, how is this resolved? (p42 & p48)
A: It is resolved as per the template rules in the Shooting at
Ridden Monsters section on page 105 in the Warhammer
rulebook.
For example: a Rock Lobber hits A Screaming Bell ridden by
a Grey Seer. The central hole is over the base. As such a D6 is
rolled to determine who takes the Strength 9 hit. A 4 is rolled
and so the Screaming Bell takes the Strength 9 hit while the
Grey Seer takes the Strength 3 hit.
Another big change I was on the other side of. Will definitely lower the chances I bring a Screaming Bell to the table.
Q: Is the 4D6” line from Crack’s Call a template? (p78)
A: Yes.
Crack's Call wasn't, then was, then wasn't and now is a template again. Characters will get Look Out Sir, but ridden monsters will also be testing on each part, rather than a low initiative monster using his high initiative character's initiative.
Q: If a shot from a Warp Lightning Cannon does not kill a
Monstrous Infantry/Beast/Cavalry or Monster model does that shot
stop? (p68)
A: No. All models are still hit.
This is a huge clarification that I argued based on wording, and feels good to get after the other changes that make the Skaven a bit weaker.



 Those are the main points that effect the way I play my Skaven! Go read up on the other changes and get ready for your next tournament!!!

8 comments:

Mike Howell said...

Jezzails are no longer warpstone weapons?

Rhellion said...

People use Jezzails?

The FAQ changes their profile. The profile didn't say Warpstone weapon before either, but they were still warpstone weapons.

Rhellion said...

The part that says move or fire as well as warpstone weapon is listed BEFORE the profile, and is not part of the FAQ.

Rushputin said...

I don't think that's changed, since you change the profile... but the sentence immediately preceding it is what designates it as a Warpstone Weapon. (This update doesn't remove the designation for Unstable Ammunition, either.) All it really seems to be doing is clarifying the Save business and explicitly associating it with the Pavise.

But... I could see someone arguing it. I think they'd be wrong, and taking crazy pills, but still.

Rushputin said...

"Q: Can a model casting a spell use Warpstone Tokens to exceed the six power dice limit for casting a spell? (p108)
A: No."

This seems like a big change to me. I know I've used WS Tokens to juice up a 13th.

Rhellion said...

Pretty sure it already said that in the last FAQ? You can never go over 6 dice, unless you're Dark Elves.

Rushputin said...

Nope, it's an update; pink text and everything (1.4 only removed "although this does allow users to roll more dice than is normally allowed by their level.").

It used to be "You can never go over 6 dice, unless you're Dark Elves or are popping Warpstone Tokens."

Ryan said...

Wouldn't a ridden monster still get to test on the best initiative for crack's call even if it hits both parts due to the rule regarding characteristic tests of multipart models?

I think the only way to force them to test on their own value is a spell that allows you to single out a target like certain death spells.

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