Wednesday, November 25, 2009

Holiday Weekend painting checklist

It's going to be a busy weekend. I'm going to the Hockey game tonight, and a full day of driving and eating tomorrow, then painting, gaming, painting, painting, and more painting. Tale of 4 Gamers armies are due for our first games on Tuesday, which means I have a full unit to paint, and finishing touches on another (pictured). I also have some Space Marine vehicles to paint for the Combat Patrol League, based on the list I just wrote up to try in the first week of games. Here is my weekend checklist:

20 Clan Rats with spears
20 Clan Rats (bases and finishing touches)

2 Razorbacks
2 Attack Bikes
1 Land Speeder

Also, I had a marathon game of Warhammer last night. 2 new players playing with large armies lead to lots of rules questions! The Skaven were victorious, with the following observations:

-Hell Pit Abomination is very, very powerful. "Why don't you just take two of them every game"? Because no one would play against a 2 HPA list unless they were forced to in a tournament. He killed an Engine of the gods, Cold One unit, and finished off a Saurus block pretty much solo. I spent all of my anti magic getting him into charge range though. Everyone has an idea of how to kill this thing... lots of fire and missile attacks.

-Doom wheel is very fun in a random blow up your own army sort of way. On 6 shots from it before it died, 3 shots were into my own army, and 3 shots were misfires (although one misfire was a 6, adding d6 to my movement for the remainder). Like Brian said, the Doom Wheel is 190 points. 150 for the Doom Wheel and 40 for a unit of Slaves to drop next to it and soak up first turn or 2 shots.

-BSB is pretty vital for a Skaven army. It saved the game for me, imo. Sort of a General new WHFB player observation.

-I may try to take another unit of Giant Rats. They are great flankers. I ran a 12 model unit for 46 points... 10 rats and 2 pack masters.

-My Furnace didn't get a single round of combat in. I'll have to wait until this weekend to see how it performs.

-Skaven Warlords kitted with a war-litter and other cc gear is still not a combat monster. I'm better off keeping the gear to a minimum and making him survivable. He died to a Saurus Hero in a challenge.


Rushputin said...

Also, the HPA is deliriously expensive. 250 points buys you, like, two blocks of clanrats!

My Doomwheel has yet to perform for me. I'm giving it another game or two before I yank it for a Cannon or something else.

Giant Rats are the best unit in the book. It's madness not to take a few 23 point 5 rat / 1 packmaster blocks for march blocking and charge redirection.

Never have your Warlord accept a challenge! He should run! Ruuuuuuuun! He's not too bad at killing rank & file, but not other races' characters. That's why you buy champions. :)

Incidentally, the Bonebreaker Rat Ogre doesn't remove Look Out Sir! That makes him a bit more of a combat beast, and isn't a death sentence.

Rhellion said...

I was being cocky, and I was the one who made the challenge. He did great the previous turn, and got me +3 overkill. But that was against a unit champion.

I may try out a Grey Seer on foot this weekend.

Rhellion said...

I finished all of my rats and one Razorback, but changed my list around so I will be fully painted with other models that I have. Pictures posted tonight, hopefully.

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